Hello, I'm Eliot! I've worked as a Technical Writer at companies like
Microsoft, Sony, and Indeed, and I have a passion for making games.
This portfolio is where I show the documentation projects I've worked on at various companies, games I've made,
skills I've learned,
and experience I've gained.
Writing Projects
The following are examples of work I've done as a Technical
Writer at various companies. Some documents may have changed in the time since I worked on them.
J.P. Morgan Chase (September 2025 - Present)
Created an entire set of API documentation for J.P. Morgan Wallet in
four months by quickly ramping up on the product and industry,
understanding the requirements, and establishing a repeatable
workflow.
Collaborated closely with product teams, created and shared progress
reports, and worked with the content management team to ensure
alignment with company standards.
Runpod (August 2025 - Present)
Wrote blog posts that explain different use cases for the Runpod
platform.
Wrote and managed API documentation on
docs.indeed.com using
docs-as-code (Docusaurus, MDX, and GitLab).
Spearheaded a
project to restructure the information architecture of
docs.indeed.com to organize by
capability (what is the partner trying to do?) rather than by
internal org structure.
Job postings:
Documentation about managing job postings on Indeed via an
API and plugins.
Employers: Documentation about managing employer entities on
Indeed via an API.
Rakuten (October 2022 - December 2023)
My work at Rakuten was on internal documentation, so I can't
share it publicly, but I can talk generally about what I did.
Wrote specifications using Confluence for Rakuten Ichiba web and
mobile apps.
Gathered information from subject matter experts and conducted
reviews with stakeholders to ensure accuracy and intelligibility.
Created standards for how to write documentation, helped colleagues
improve their docs.
Sony Interactive Entertainment (August 2019 - July 2022)
My work at SIE was confidential, so I can't share it publicly, but I can talk generally about what I did.
Wrote, reviewed, and managed technical content for PlayStation
developers and publishers, including the PS4 and PS5 SDK and
publishing tool documentation.
Maintained consistency between various documentation sets, identified
gaps, and established processes to make it easier to improve content.
Created content for partners including a weekly developer bulletin.
Microsoft (July 2015 - July 2019)
Wrote, reviewed, and managed documentation using docs-as-code
(Markdown, GitHub) for app and game development on Windows and Xbox.
Developed code snippets and samples.
Designing for Xbox and
TV: Guide to designing Universal Windows Platform apps for televisions, created in collaboration with PMs,
designers, and engineers.
Windows Machine Learning: Documentation
about using Windows ML in Windows apps to reason over data.
Lunch Scheduler: A sample Universal Windows Platform
app to help developers learn how to use UWP APIs.
Game Projects
Below are some of the game projects I've worked on, with links to play
them and view source code.
Untitled Gerbil Game
My role: Programmer on 2-person team
Gather gerbils to fight enemies and solve puzzles in this 3D
physics action game.